《Unity着色器圣经》2.0.5 | 无光照着色器

目录索引

译文

“光照”一词指的是物体的材质会被光照的影响,“无光照”则正好相反。无光照着色器(Unlit Shader)指的是三原色模型,通常是我们用来制作效果的基础结构。这类着色器非常适合低端硬件,代码中没有任何优化,因此我们可以看到它的完整结构,并根据需要进行修改。无光照着色器的主要特点是在内置渲染管线(Built-in RP)和可编程渲染管线(SRP)中都可以运行。


原文对照

The “Lit” word refers to a material affected by illumination, and “Unlit” is the opposite. The unlit Shader refers to the primary color model and will be the base structure that we will generally use to create our effects. This type of program, ideal for low-end hardware, has no optimization in its code; therefore, we can see its complete structure and modify it according to our needs. Its main feature is that it works both in Built-in and Scriptable RP.

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