《Unity着色器圣经》2.0.7 | 计算着色器

目录索引

译文

计算着色器(Compute Shader)的特点是在显卡上运行,而不是在正常的渲染管线上,在结构上与前文提到的几种着色器有很大不同。

与普通着色器不同的是,计算着色器的扩展名为”.compute”,编程语言为 HLSL。计算着色器在某些特定情况下可用于加快游戏的处理速度。

本书第三章将详细介绍这类着色器。


原文对照

This type of program is characterized by running on the graphics card, outside the normal render pipeline, and is structurally very different from the previously mentioned shaders.

Unlike a common shader, its extension is “.compute” and its programming language is HLSL. Compute Shaders are used in specific cases to speed up some game processing.

Chapter three of this book reviews this type of shader in detail.

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